DotA AutoScript has been getting a fair amount of press lately. I wanted to link back to a few of the articles so that our readers can see what other people are saying about DotA AutoScript and participate in the discussions at these other websites:
- A few days ago, the neural networks technical article written by Jon Tait made slashdot front-page news! We consider this to be one of the highest honors achievable for a techie project, and are proud of this achievement.
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Gaming website “The Escapist” featured a column article about DotA AutoScript, How Your PC Can Make You Better at Warcraft. Here’s a quote from the article:
Java developers have converted a neural network interface to act as a second pair of eyes while playing Warcraft. Defense of the Ancients is a scenario for Warcraft 3 that is heavily influenced by Starcraft, and the map “Aeon of Strife”. However, it does have a eye blistering array of differing spells to use, and micro-managing has been somewhat of a nightmare until now…
- DotA AutoScript makes use of the Neuroph Java Neural Network Framework, and was highlighted in a recent post on the official Neuroph blog. The post mentions that some of the technology developed by the DotA AutoScript team for creating and managing Neuroph neural networks for image recognition has been contributed to the Neuroph open source project and will be included in the next Neuroph release.
- Aurdon has written a blog post over at isheepthings.com that introduces DotA AutoScript to his audience. Aurdon has made many invaluable contributions to the DotA AutoScript project, so it is interesting to read his perspective on his World of Warcraft blog. One of the greatest things about having Aurdon involved in the project is his vast knowledge of World of Warcraft add-ons and their history. Someday we may bring the same technology behind DotA AutoScript to the World of Warcraft to improve a player’s situational awareness. For now, we’re working hard to perfect it on DotA, which is a more easily achievable goal.