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	<title>Dota-Autoscript.com</title>
	<link>http://dota-autoscript.com/blog</link>
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		<title>DotA AutoScript 0.0.31 is released</title>
		<description><![CDATA[Dota AutoScript version 0.0.31 is now available from the download page. Changes include: Removed the expiration date from the program.]]></description>
		<link>http://dota-autoscript.com/blog/dota-autoscript-0-0-31-is-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dota-autoscript-0-0-31-is-released</link>
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		<title>DotA AutoScript 0.0.30 is released</title>
		<description><![CDATA[Dota AutoScript version 0.0.30 is now available from the download page. Changes include: Added an audio reminder announcement when Rooftrellan&#8217;s &#8216;Eyes in the Forest&#8217; ability completes cooldown. Added hero support for Chen, AutoScript combos now include Penitence and Test of &#8230; <a href="http://dota-autoscript.com/blog/dota-autoscript-0030-is-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>DotA AutoScript in the press</title>
		<description><![CDATA[DotA AutoScript has been getting a fair amount of press lately. I wanted to link back to a few of the articles so that our readers can see what other people are saying about DotA AutoScript and participate in the &#8230; <a href="http://dota-autoscript.com/blog/dota_autoscript_in_the_press/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Neuroph neural networks used for DotA image recognition</title>
		<description><![CDATA[A technology tutorial by Jon Tait DotA AutoScript uses the Neuroph Java Neural Network Framework to perform image recognition from the video buffer in real-time to monitor a player&#8217;s inventory items and hero abilities while playing DotA. This information is &#8230; <a href="http://dota-autoscript.com/blog/neuroph-neural-networks-dota-image-recognition/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>DotA AutoScript 0.0.29 is released</title>
		<description><![CDATA[Version 0.0.29 is now available from the download page. Changes include: Changed the &#8220;Auto Phase Boots&#8221; feature to include Arcane Ring. It now looks like &#8220;Auto Phase Boots / Arcane Ring&#8221;. Enabling this feature will cause DotA AutoScript to activate &#8230; <a href="http://dota-autoscript.com/blog/dota-autoscript-0029-is-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://dota-autoscript.com/blog/dota-autoscript-0029-is-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dota-autoscript-0029-is-released</link>
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		<title>DotA AutoScript 0.0.28 is released</title>
		<description><![CDATA[Version 0.0.28 is now available from the download page. Changes include: Added an &#8220;Auto Phase Boots&#8221; feature. Enabling this feature will cause DotA AutoScript to activate your phase boots any time they finish cooldown. Added an audio announcement to remind &#8230; <a href="http://dota-autoscript.com/blog/dota-autoscript-0028-is-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://dota-autoscript.com/blog/dota-autoscript-0028-is-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dota-autoscript-0028-is-released</link>
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		<title>DotA AutoScript 0.0.27 is released</title>
		<description><![CDATA[Version 0.0.27 is now available from the download page. Changes include: Added a new tab where inventory items can be bound to a hotkey regardless of what slot they are in. Added support for Medusa. Purge and Chain Lightning are &#8230; <a href="http://dota-autoscript.com/blog/dota-autoscript-0027-is-released/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<link>http://dota-autoscript.com/blog/dota-autoscript-0027-is-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=dota-autoscript-0027-is-released</link>
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		<title>When Nobody Should Be Jungling</title>
		<description><![CDATA[Due to fairly recent changes in the DotA map, taking down towers has a huge payoff and it is easier to do. The addition of siege creeps and a bounty reward of $200 per player on the aggressor team makes &#8230; <a href="http://dota-autoscript.com/blog/when-nobody-should-jungle/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Getting more from DotA practice time</title>
		<description><![CDATA[Some people just DotA for fun. Others play to hone a skill set valued by league clans and the challenge of mastering the game. I consider myself more in the second category right now. Sure, it&#8217;s fun to pick Rikimaru &#8230; <a href="http://dota-autoscript.com/blog/getting-more-from-dota-practice-time/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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		<title>Replay Review: DotA League Masters 2009 Finals</title>
		<description><![CDATA[Here is a link to the DotA League Masters 2009 Grand Finals replay. The match was played in Warcraft 3 version 1.22, but the replay has been converted to Warcraft 3 version 1.23 so that it may be viewed with &#8230; <a href="http://dota-autoscript.com/blog/replay-review-dota-league-masters-2009-finals/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
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